Reference
Color glossary
Every color term you'll meet on this site, defined in plain language and demonstrated in actual color. 60 entries; every band is computed to show its own term, and every swatch copies its hex.
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A
Accent color
A small, high-impact color used to draw attention: a button, a link, one throw pillow. Accents are usually the most saturated color in a palette.
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Additive color
Color made by adding light, as screens do with red, green, and blue. Add all three fully and you get white.
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Alpha channel
The transparency value attached to a color. An alpha of 1 is fully opaque; 0 is invisible. Hex can carry it as a fourth pair of digits.
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Analogous colors
Colors that sit next to each other on the wheel, within about 30 degrees. They share an undertone and read as calm and cohesive.
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Analogous vs complementary
The two most common harmony choices: analogous colors sit together for calm, complementary colors sit opposite for punch. Most palettes lean on one or the other.
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C
Chroma
A more perceptually accurate cousin of saturation, used in Lab and OKLCH. Chroma measures colorfulness independent of lightness, which is why it gives more even results when building palettes.
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CMYK
The subtractive model for print: cyan, magenta, yellow, and key (black) inks. Screens add light; ink subtracts it, which is why vivid screen colors often dull in print.
See RGB to CMYK → -
Color blindness
Reduced ability to distinguish certain colors, most often red and green. Designing with enough lightness contrast keeps interfaces usable for everyone.
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Color cast
An unwanted tint over an entire image, usually from the light source. A photo under a warm bulb has an orange cast that shifts every color.
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Color harmony
A pleasing relationship between colors based on their positions on the wheel, such as complementary or analogous schemes.
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Color model
A way of representing color with numbers, like RGB, HSL, or CMYK. A model plus a precise definition of its primaries becomes a color space.
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Color space
A defined system for describing colors numerically, like sRGB, Display P3, or Lab. The same numbers mean different colors in different spaces.
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Color temperature
Whether a color feels warm (reds, oranges, yellows) or cool (blues, greens, violets). Temperature drives a lot of pairing decisions, since opposite temperatures add contrast.
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Color wheel
A circular arrangement of hues used to find relationships like complements and triads. Our wheel is spaced in OKLCH so the distances match how the colors actually look.
See the interactive wheel → -
Complementary colors
Two colors opposite each other on the wheel. They create the strongest contrast and make each other look more intense, so they work best used unevenly.
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Contrast ratio
A number from 1:1 to 21:1 comparing the luminance of two colors. WCAG requires 4.5:1 for normal text (AA) to keep it readable for most people.
See the contrast checker → -
Cool colors
Blues, greens, and violets. They feel calm and tend to recede.
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D
Delta E (ΔE)
A measure of how different two colors look. Below 1 the difference is invisible to almost everyone; below 2.3 most people can't tell them apart; above 10 they are clearly different colors. We use CIEDE2000, the modern standard.
See measured comparisons → -
Display P3
A wider color space than sRGB, used by modern phones and laptops. It can show more saturated reds and greens that sRGB clips.
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Dominant color
The color that covers the most area in an image or design. Palette extractors surface it first, and it usually sets the overall mood.
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G
Gamut
The full range of colors a device or space can show. sRGB is the common screen gamut; Display P3 is wider. A color outside a gamut cannot be shown accurately there and must be mapped inward.
See how we map gamut → -
Gradient
A smooth blend from one color to another across a shape. Gradients look best when the colors share lightness or are blended in a perceptual space.
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Grayscale
Colors with no hue or saturation, running from black to white through grays. Converting to grayscale reveals a palette's value structure.
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H
Hex code
A six-digit base-16 way of writing an RGB color, like #FF6B35. Two digits each for red, green, and blue. It is the most common notation in web and design tools.
See hex to RGB → -
HSL
A color model with hue, saturation, and lightness axes. HSL is easy to edit by hand: keep the hue, change the lightness for a darker version.
See hex to HSL → -
HSV
Hue, saturation, and value. Very similar to HSL but with a value axis instead of lightness. Most color pickers in design software use HSV internally.
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Hue
The attribute we usually mean by the word color: where it sits on the wheel, from red through yellow, green, blue, and back. Hue is what changes when you rotate a color wheel and stays the same when you only lighten or dull a color.
See the color wheel → -
Hue family
One of the broad color groups we sort colors into: red, orange, yellow, green, cyan, blue, purple, pink, brown, gray, black, and white.
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L
Lab
A color space built to match human vision, with a lightness axis and two color axes (green-red and blue-yellow). Lab is where perceptual difference formulas like ΔE do their work.
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Lightness
The light-to-dark axis. In HSL it runs from black at 0% through the pure hue at 50% to white at 100%. In OKLCH, lightness is perceptually uniform, so equal steps look equal.
See the converter → -
M
Metamerism
When two materials match under one light source but differ under another. It is why a paint chip can match your sofa in the store and clash at home under different bulbs.
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Monochromatic
A palette built from a single hue, varied only in lightness and chroma. Monochrome schemes are impossible to get wrong and always read as intentional.
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Muted color
A color with the saturation dialed down, giving a grown-up, understated look. Muted palettes age well.
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N
Named colors
Human names for specific colors, from CSS keywords like rebeccapurple to community datasets of tens of thousands. We match against 31,912 of them.
See the encyclopedia → -
Neutral
A low-saturation color like gray, beige, or off-white that supports brighter colors without competing. Every strong palette needs one.
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O
OKLCH
A modern, perceptually uniform color space with three axes: lightness, chroma, and hue. Equal steps in OKLCH look equal to the eye, which makes it the best space for generating shade scales and harmonies.
See the generator → -
Opacity
How solid a color is, from fully transparent to fully opaque. In code it appears as the alpha channel, like the last value in rgba().
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P
Palette
A chosen set of colors that work together. A good palette usually has a dominant color, a secondary, one or two accents, and a neutral.
See the generator → -
Pantone
A proprietary color matching system widely used in print and branding. Its values are licensed, so we discuss Pantone but never print its codes as lookups.
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Pastel
A pale, soft color: high lightness and low chroma. Pastels feel gentle and are easy to combine.
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Primary colors
The base colors a system mixes from. Light uses red, green, and blue; print uses cyan, magenta, and yellow; traditional paint theory uses red, yellow, and blue.
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R
RAL
A European color standard common in paint and coatings. RAL values are widely published, and we show the nearest RAL as an approximate reference.
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Relative luminance
How bright a color appears to the eye, weighting green most and blue least. Contrast ratios are built from the luminance of the two colors involved.
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RGB
The additive model screens use: red, green, and blue light combined to make every on-screen color. Full red, green, and blue together make white.
See RGB to hex → -
S
Saturation
How pure or intense a color is. High saturation looks vivid; low saturation drifts toward gray. Saturation is one axis of HSL and HSV.
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Shade
A color mixed with black, which lowers its lightness. Maroon is a shade of red. Shades feel deeper and more grounded.
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Split-complementary
A base color plus the two colors on either side of its complement. It keeps most of a complement's contrast with less tension.
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sRGB
The default color space of the web and most screens. If a color is described without a space, it is almost always sRGB.
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Subtractive color
Color made by removing light, as pigments and inks do. Mix many paints and you approach black, because each absorbs more of the spectrum.
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Swatch
A single sample of a color, physical or on screen. Swatch sheets let you compare and copy colors quickly.
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T
Tetradic
A four-color scheme made of two complementary pairs. Rich and varied, it needs one color to lead and the rest to support.
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Tint
A color mixed with white, which raises its lightness. Pink is a tint of red. Tints feel softer and more open than the base color.
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Tone
A color mixed with gray, which reduces its saturation without changing lightness much. Tones read as muted and sophisticated.
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Triadic colors
Three colors spaced evenly around the wheel, 120 degrees apart. Triads balance contrast and harmony better than most schemes.
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U
Undertone
The subtle secondary bias in a color that seems neutral. A gray can have a blue or green undertone; a white can lean warm or cool. Undertones decide whether two near-neutrals clash or agree.
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V
Value
How light or dark a color is, also called brightness or lightness depending on the model. Two colors can share a hue but differ entirely in value, like navy and sky blue.
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Vibrant color
A color at high saturation and chroma, reading as bold and energetic. Vibrant colors work best in small, deliberate doses.
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W
Warm colors
Reds, oranges, and yellows. They feel energetic and tend to advance toward the viewer.
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WCAG
The Web Content Accessibility Guidelines, the standard for accessible design. Its AA and AAA contrast levels are the ones most designers and laws reference.
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White balance
Correcting a color cast so whites look neutral. Cameras do it automatically; getting it right is key to accurate color from photos.